Maroondah Social Darts Association Inc.

Monday Night Competition

Rule Book

 

The Monday night ‘301’ competition gives MSDA financial members the opportunity to enjoy themselves while playing a game of darts. Whether you enjoy playing competitive darts, are keen to practice and improve your game, or simply want a social night out, there is something for everyone.

 

 

Table of contents

 

1.   The game

 

2.   The contest director

 

3.   The captain

 

4.   The caller

 

5.   Rules of the competition

 

6.   Dress code

 

7.    Conduct of members and associates

 

 

1.   The game

All players should familiarise themselves with the contents of this rule book.

Monday night is a 301-team competition consisting of three players in each team.

To ensure each team has an equal opportunity of winning, teams will consist of a division one, division two and division three player.

Each player will play three legs against every player in the opposing team (a total of nine games).

Each player needs to throw a double to begin scoring and then finish on a double to complete the game, with the exception that a division three players does not require a double to begin. In addition, the division three player will nominate the double needed by the division one player before they can begin to score.

In the first leg of the game, the home team player (as specified on the game sheet) will throw first. In the second leg of the game, the away team player will throw first. In the third and final leg of the game, players will contest for the first throw. Within the contest, the home team player will throw first for the double bullseye and the player who throws the closest dart to the double bullseye wins the contest. It is the responsibility of the caller to determine which dart is closest to the double bullseye or rule that the throw is too close to call and request a rethrow. For a dart to count it must stick in the scoring area of the dartboard. If the first player hits the double bullseye, the second player is permitted to request that the dart be removed.

If, during any leg of the game, both players fail to hit a double within five throws, then the requirement to get a double is removed and both players can begin scoring. This rule does not apply when a division three player is involved in the game as the requirement to throw a double is removed.

If a result has not been achieved within 17 throws (i.e. the number of throws allocated to each game on the score sheet), then each player must throw one dart and the closest dart to the double bullseye will determine the winner of the game.

 

 

2.   The contest director

The contest director will be responsible for the following.

·       The grading of players to determine which division they will play at, with a view to making each team equal and compatible.

·       Handling interpretation and disputes of the competition rules, and escalating disputes to the MSDA committee where a resolution is not achieved.

·       Preparing game sheets and schedules (i.e. when and who each team will play).

·       Processing game sheets to produce statistics for teams and individual players.

·       Collecting game subscriptions, which must be paid irrespective of attendance. N.B Fill-in players are not required to pay subscriptions and final payments must be made two weeks prior to the end of the season.

·       Organising the end of year pay-out night, including awarding prize money and acknowledging achievements for the following.

- team finishing position

- divisional payouts for the highest peg, shortest game, most tons scored, highest start (from the first throw of a leg) and highest score (below 180)

- number of 180s scored during the season (no prize money).

N.B The prize money to be paid out will be the net result of the subscriptions received minus any administrative or other charges incurred during the season. This money will be divided by three resulting in each division getting equal share.

 

 

3.   The captain                                

Nominated division one players will take on the role as the team captain. The captain of both competing teams must check the accuracy of the game sheet before signing and submitting it to the contest director at the end of the night.

If a player is aware that they will not be able to attend a game in advance, they should advice the captain so they, in conjunction with the contest director, can attempt to find a replacement. This will necessitate all players within the team to exchange contact phone numbers.

 

 

4.   The caller

The nominated home team will supply the caller who will call and chalk the game. The away team will complete the game sheets.

The caller is in charge of the game. The caller may, on the request of a player, tell that player what their remaining score is but must not advise them on the method needed to finish the game.

If a dart falls out after the caller has called the score, the score stands.

If a player has a dispute regarding the called score or an error in calculation of the score, this must be brought to the attention of the caller before that player takes their next throw. If the error is not brought to the attention of the caller before the player’s next throw, the error is disregarded, and the game is allowed to continue. In the event of a dispute, the caller’s decision is final.

The role of the caller should be shared equally among all competing players.

 

 

5.   Rules of the competition

The game will start at 7.30pm and all players should endeavour to arrive before the beginning of the game. If a player is unable to arrive on time, they must contact their captain and advise them of their expected time of arrival. The captain will liaise with the opposing team’s captain and, in the spirit of good sportsmanship, re-arrange the playing list accordingly. Players arriving later than 8.00pm will be determined a no show and, unless a substitute is found, the team will play short.

If a team is short and a substitute cannot be found at the relevant level the following penalties will apply:

·       Absent division 3 player – team forfeits 6 legs.

·       Absent division 2 player – team forfeits 3 legs.

·       Absent division 1 player - no penalty applies.

Penalties will accumulate in the absence of multiple players. Players will not be permitted to play down due to the absence of a team member.

 

 

6.   Dress code

Suitable dress must be worn at all time, including enclosed shoes (for OH&S reasons).

 

 

7.   Conduct of members and associates

Members and associates must conduct themselves in a fit and proper manner within the club room and adjoining area. Poor conduct will be referred to the MSDA committee who will impose an appropriate penalty.